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PS Vita Anonymous 03/16/2017 (Thu) 06:00:31 Id: 7eed0e [Preview] No. 123 [Reply]
Does anyone still play this or should I sell it and start saving for the switch?

Revolver Ocelot Revolver Ocelot 09/19/2017 (Tue) 16:19:56 Id: 4a8222 [Preview] No. 161
Open file ( 73.43 KB 500x400 11c.jpg )
i can't stop playing mgs on vita, pretty good - Revolver Ocelot (Revolver Ocelot)

Anonymous 09/21/2017 (Thu) 23:22:07 Id: 1305cd [Preview] No. 162
Become a turbo weab that only plays Japanese imports of even american games



Anonymous 04/20/2016 (Wed) 20:00:02 Id: 8fcfe0 [Preview] No. 100 [Reply]
Open file ( 468.05 KB 600x467 dubs_guy.png )
Check 'em
>>100

Anonymous 04/27/2016 (Wed) 17:34:22 Id: f3475e [Preview] No. 105
Checked



Nice imageboard software Anonymous 04/13/2016 (Wed) 19:56:01 Id: b13a7c [Preview] No. 99 [Reply]
Open file ( 124.82 KB 466x700 1412049638530.jpg )
check em



cocks A dirty tripfag#j1CD4+ 12/06/2015 (Sun) 05:55:48 Id: 7ad331 [Preview] No. 64 [Reply]
Open file ( 124.81 KB 700x700 1447640241798-0.jpg )
Why are the thumbnails so small?
1 post and 1 image omitted.

Anonymous 12/19/2015 (Sat) 06:47:14 Id: 35ae37 [Preview] No. 69
>>66
You need to implement that 'one-click-save-as-filename' thing sometime before you start really passing out the source!

that's one of the essential reasons I left 4chan for 8, after all. (Also webm with sound)

Anonymous 04/13/2016 (Wed) 09:29:16 Id: f1b668 [Preview] No. 96
why are the tiles in the catalog so huuuuuuge? they are so big, its ridiculous

Anonymous 04/13/2016 (Wed) 10:22:57 Id: 8547b6 [Preview] No. 97
Open file ( 275.71 KB 1280x1280 エリスちゃん.jpg )
>>96
i dunno lol

StephenLynx##xS3ESC 04/13/2016 (Wed) 13:54:09 Id: 009fcf [Preview] No. 98
>>96
No particular reason, is what I put on my css.
You can user other sites that use other front-ends.
Here's a list of them:
http://lynxhub.com/lynxchan/res/285.html



Anonymous 03/27/2016 (Sun) 19:22:13 Id: d48a77 [Preview] No. 78 [Reply]
Open file ( 108.87 KB 751x607 Untitled-1.jpg )
pomf

Anonymous 04/12/2016 (Tue) 19:41:36 Id: af499b [Preview] No. 92
test

Anonymous 04/12/2016 (Tue) 19:41:53 Id: af499b [Preview] No. 93
test2

Anonymous 04/12/2016 (Tue) 19:55:13 Id: af499b [Preview] No. 94
Open file ( 291.82 KB 500x523 tumblr_n74olgAKWy1s357hjo1_500.png )
Open file ( 40.67 KB 679x561 1358065121032.jpg )
Open file ( 76.96 KB 790x844 1376381748560.jpg )
image test

Anonymous 04/12/2016 (Tue) 20:17:53 Id: af499b [Preview] No. 95
Open file ( 841.65 KB 480x360 GET OUT, NORMIES.mp4 )
frog test



Anonymous 01/03/2016 (Sun) 11:41:59 Id: c43489 [Preview] No. 74 [Reply]
FART NIGGER FART NIGGER POOP POOP POOP



Anonymous 10/08/2015 (Thu) 13:22:13 [Preview] No. 23 [Reply]
is this le reddit xDDDDddddd

StephenLynx##xS3ESC 10/08/2015 (Thu) 14:50:04 Id: 8a2bfb [Preview] No. 24
upboated
:^)

Anonymous 01/02/2016 (Sat) 08:12:00 [Preview] No. 72
8chan /v/ is thata way man

Anonymous 01/02/2016 (Sat) 11:06:58 Id: fc171a [Preview] No. 73
>>72
please post a picture of yourself pointing otherwise I won't know which way it is.



Anonymous 09/10/2015 (Thu) 14:06:44 Id: 3bad37 [Preview] No. 13 [Reply]
Open file ( 440.49 KB 485x750 1431244809587-4.png )
nep

Anonymous 09/10/2015 (Thu) 23:30:36 Id: b307ee [Preview] No. 14
nep

Anonymous 09/12/2015 (Sat) 05:25:04 Id: 6b1286 [Preview] No. 15
nep is fucking shit

fucking weaboos

/mlp/ Anonymous 12/19/2015 (Sat) 06:52:59 Id: f1e7ce [Preview] No. 70
Open file ( 149.73 KB 600x622 650.png )
>>15
>>nep is fucking shit
pix pls!



Anonymous 11/26/2015 (Thu) 23:44:45 Id: 9c1111 [Preview] No. 58 [Reply]
I hope you handle escape sequences properly faggot

<
%3C
&lt
&lt;
&LT
&LT;
&#60
&#060
&#0060
&#00060
&#000060
&#0000060
&#60;
&#060;
&#0060;
Message too long. Click here to view full text.

'';!--"<XSS>=&{()} '';!--"<XSS>=&{()} 11/26/2015 (Thu) 23:49:58 Id: 9c1111 [Preview] No. 59
';alert(String.fromCharCode(88,83,83))//';alert(String.fromCharCode(88,83,83))//";
alert(String.fromCharCode(88,83,83))//";alert(String.fromCharCode(88,83,83))//--
></SCRIPT>">'><SCRIPT>alert(String.fromCharCode(88,83,83))</SCRIPT>

Anonymous 11/26/2015 (Thu) 23:52:58 Id: 9c1111 [Preview] No. 60
is good

StephenLynx##xS3ESC 11/27/2015 (Fri) 11:37:21 Id: c15a8d [Preview] No. 61
Thanks.
You are not the first one to try it.
v:



Anonymous 11/07/2015 (Sat) 20:42:35 Id: dd03a0 [Preview] No. 51 [Reply]
Open file ( 15.63 KB 200x200 fbsmallImg.png )

Anonymous Root 11/09/2015 (Mon) 12:05:29 Id: e5a2ed [Preview] No. 54
If you die during the tutorial messages, the text will get fucked up.
The tutorial messages are slow and can't be advanced forward.

Anonymous Root 11/09/2015 (Mon) 12:07:51 Id: e5a2ed [Preview] No. 55
And the directional d-pad could be more intuitive, at first I thought that each gray trace were a direction, since it corresponded to direction on the perspective you use, but instead one has to press on the empty spots, which translate to the actual direction with a 45º difference.

Anonymous Root 11/09/2015 (Mon) 12:11:18 Id: e5a2ed [Preview] No. 56
Casual mode is broken, I waited for 16 obstacles and only got the ones where you don't have to move.
And unlocking difficulties is bullshit, not to mention you don't have any indication whatsoever there are difficulties to be unlocked in the first place.

For a moment I thought only casual mode existed and it was broken.

It got better once I unlocked easy mode, though.

Anonymous Root 11/09/2015 (Mon) 12:16:42 Id: e5a2ed [Preview] No. 57
There is too much friction between the cube and the walls when you are trying to jump and slide to the hole, I don't know if its intended to make people get the hole right and not just jump like w/e and wait to slide. In general, i'd say the core mechanics are good.
But i'd wish I could just skip to hard mode, it was the most interesting of them all.
Edited last time by StephenLynx on 11/09/2015 (Mon) 12:23:08.


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